F1 25 Patch v1.06: Full Notes Revealed for July 7 Update
Get ready for F1 25 Patch v1.06, launching July 7. This update enhances player car performance and much more. Dive into the full patch notes!
F1 25 Patch v1.06: Full Notes Revealed for July 7 Update
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F1 25 Patch v1.06 rolls out July 7, enhancing player car performance vs AI and more!

The latest F1 25 update, Patch v1.06, is scheduled to roll out on console and PC in the coming days, enhancing player car performance when racing against AI.

Various improvements will also apply to vehicles, circuits, audio, graphics, UI, and much more, so let's dive in and check out what we know!

F1 25 will introduce Patch v1.06 at 10 am UTC on Monday, July 7, as EA continues to address player feedback regarding several issues and gameplay adjustments.

Codemasters' newest entry in the F1 series has gotten off to a strong start since its launch in May, but work is continuing behind the scenes as improvements and bug fixes are released to make it an enjoyable, polished gaming experience for players on all platforms.

Player car performance is at the forefront of Patch v1.06, with updates to the OpenVR SDK on PC and several Career Mode fixes also taking priority.

Here's the full list of changes coming to F1 25 via Patch v1.06, courtesy of EA:

Some players have reported that the computer-controlled opponents (AI) were able to maintain a higher top speed, despite equal or similar performance statistics to their own car. After investigation, it was determined that the underbody of the player car was experiencing greater friction against the track surface than those of the AI cars. An adjustment was made to ensure that the underbody scraping is now the same between the player car and AI cars. We expect this change to allow the player car to reach an appropriate top speed, performing as expected across all circuits and weather conditions.

Following improvements made to the automatic gearbox for F1 25, upshifts have been reported to occur too early in wet conditions, overcompensating for changes made for this year’s game. An adjustment has been made so that the player car, whilst at full throttle, will upshift slightly higher than previously, which should improve acceleration out of corners compared to AI competitors.

An update has been made to the OpenVR SDK that’s used for F1 25, with the goal of improving the performance of VR overall and reducing occurrences of specific community-raised issues, such as head tracking problems that lead to jitter/stutter.

Added Barilla signage at Bahrain, Imola, Monza, and Texas, Explora branding to signage at Monaco, Canada, and Belgium, as well as LVMH branding to the Las Vegas circuit.

In previous years, the Ferrari team had used a ‘robo-voice’ to notify their drivers of certain race-related updates. This year, this has been retired by the team, therefore when racing as Ferrari your engineer will now inform you of these updates as they would when driving for other teams.

These changes include improvements to decal resizing consistencies, flickering decals, and lines appearing where they shouldn’t be.

These changes avoid rare issues from occurring, such as cars being speed-limited after a red flag, losing control of the car, and problems occurring after pressing Rewind multiple times in quick succession.

There you have it, all of the improvements, fixes, and changes coming to F1 25 Patch v1.06 at 10 am UTC on Monday, July 7.

If you want to see what else EA is currently working on for this game, check out our dedicated F1 25 update tracker.

Stay tuned to racinggames.gg: the best website for F1 25 coverage.

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